This weeks lecture was titled: Inclusive Design and was about how to cater your work to different cultures, people and issues along with the method that you can use to help out. These would include Accessibility and catering to, essentially everything but mainly, people with physical disabilities, things like vision or hearing issues or the inability to use a standard controller.remote and how you can help them, like creating alternate colour pattens, text on screen or custom controllers for said people. But this goes far past physical capabilities and, arguably, a much greater issue in accessibility is catering to different races and cultures in terms of content and imagery to make sure they don’t offend or hurt someone unintentional.
I personally agree with this lecture in how you should try to cater to those how have disabilities and can’t get the full experience of your work in the normal ways and you should try to help those people out, whether its creating a specific colour-blind mode, options for subtitles, and alternative controls. I also believe that you should try to completely alienate different cultures and races with your content however on the same note I also believe you can please everyone and no matter how hard you try someone will dislike your work for some reason. Therefore a solution to this would be to try and diversify your games into different markets and cater to different types of people.
http://www.wired.com/2011/07/accessible-games/
The above link is a post about the current accessibility within games and how there’s a lack of in this industry and how its incredibly hard for certain people to pick-up, play and experience those game to the fullest because of them.
Gender issues are also a major issue in the creative industry these days as well, in my opinion as a large portion of all media is advertised and catered for males and nothing else. This can leave female view isolated there fore you’ve lost a massive percentage of potential people who could have gone to see or buy your content. This goes further into games as well as most main stream AAA then to cater to their male audience more then their female one, this involves female characters where skimpier outfits, male characters bulked bigger then the incredible hulk and just overall unappealing to most women trying to get into gaming.
The gender inequality in core gaming is worse than you think
The above post talks more in detail about the affects of gender inequality in games how big it has gotten but also gives solutions on how you can help stop this from happening like keeping your eye on the core matters like the audience and how not to isolate certain sections.
Overall I believe that you should always try cater to as many people as possible so, whether there physically disabled, different race, etc and that diversifying your games can also really help in catering to all markets and audiences.
References
dennisscimeca. (2013, 8 19). The gender inequality in core gaming is worse than you think. Retrieved from http://venturebeat.com/: http://venturebeat.com/2013/09/19/gender-inequality/
Schreiker, J. (2011, 11 7). GAMERS WITH DISABILITIES BATTLE INDIFFERENT INDUSTRY. Retrieved from http://www.wired.com/: http://www.wired.com/2011/07/accessible-games/